Gamasutra.com hatte die Möglichkeit mit Jeff Strain, Chefdesigner von GUILD WARS zu sprechen. Im Interview geht es um frühe Designentscheidungen von Guild Wars und deren tatsächliche Ausführung.
Ein Auszug:
It means you don't have to feel guilty to be paying a subscription fee and be not actively playing the game. Another comparison is that Harry Potter books. They come out every two years, and it's enjoyable when another one comes out, but it's not as if you've been reading Harry Potter for the entire time between books. Here's something I enjoy. I'm going to extract the fun out of it, and then I'll do something else until the next one comes out… and I'll have fun with that too.
Hinweis: Um das Interview lesen zu können wird ein kostenloser Account bei Gamasutra benötigt.
Links:
- Zum Interview
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